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Main Focus for February

Part of our focus right now is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. We already have our Purge improvement/fixes on TestLive. February will see updates where we will gradually deploy more patches to our Test Servers and Live which deal with the following issues, additions and improvements:
More updates for the PurgeMore pe[...]
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Update about the next PC live patch

After a round of internal testing of the current Testlive build we encountered some additional critical issues. We do not feel comfortable patching Testlive to the live PC branch with these issues, so we have decided to move the release of the patch so we can address them accordingly.

We’ll be working hard to get the patch ready this week, but if need be we will move the release to early ne[...]
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Next PC Live patch is targeted for release on Monday 18th, 3PM

UPDATE: We decided to not patch today as we know many of you will be playing and we would like to be able to address potential issues as soon as possible without having to interrupt your prime play-time. The patch is now targeted for release on Monday at 3pm CET.

After a round of internal testing of the current Testlive build we encountered some additional critical issues. We do not feel co[...]
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Hotfix (05.02.2019) - Quick desync issues fix

Hey everyone!

We're rolling out another patch for the PC to address some of the issues we've been having recently with unresponsiveness and de-synchronization on our official servers. We will continue to monitor this issue and patch as needed, so please continue to provide us with feedback.

ChangelogChanged how client and server executes player and NPC actions. This should improve d[...]
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Hotfix (05.02.2019) - Quick fix for unresponsive servers

Hey everyone!

We're rolling out another patch for the PC to address some of the issues we've been having recently with unresponsiveness and de-synchronization on our official servers. We will continue to monitor this issue and patch as needed, so please continue to provide us with feedback.

ChangelogChanged how client and server executes player and NPC actions. This should fix issue[...]
Read more...