Attention! All server votes will be reset on 4/1/17.

A hotfix has been released! Please restart your games and update your servers.

  • EXPLOIT FIX: Corpse looting now works as intended
  • Thralls no longer play sounds when invisible.
  • Reduced range of blacksmith sound effect.
  • Some performance improvements when placing buildings within cliffs
  • Fixed a problem with buildings not being placeable in water volumes

Known Issue
  • Placing buildings inside cliffs still cause performance issues in some scenarios. We are working on further optimizations.

A hotfix has been released.

This patch will resolve issues causing server crashes, particularly for server providers and hosts running multiple clients on the same hardware. We sincerely apologize for the inconvenience that may have been caused by the error from Update 22.

A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.

Before we get to the changelog we have an announcement to make:

Announcing the Exploit Hunters!

We’re still in the early days of our Early Access adventure and there is a lot work left to be done before final release of Conan Exiles in Q1 2018. The feedback we receive from you, the community, is invaluable to us in making sure we improve gameplay, squish bugs, and solve issues ahead of that final release.

One of the most important things we can do to make sure Conan Exiles provides a fair and balanced playing field is making sure we eliminate exploits as early as possible.

To help us with that we will soon be introducing the Exploit Hunters program. Here we will be rewarding players who provide us with information about the most serious exploits. With your help, we will be better equipped to handle potential future exploits which can destabilize servers and avoid the need for server wipes after serious cheating by catching them early.

We will be providing more information and details on the Exploit Hunters program next week.


Server Wipes
  • We are wiping all buildings on official servers due to recent exploits (private servers are unaffected by this)
  • We are wiping all inventories (player backpack, containers etc) due to recent exploits (private servers unaffected by this)
  • We are keeping player character levels (but you get a free re-spec) due to feat changes discussed in TLDR below. Please give us feedback on these changes.
  • Server admins on private servers may perform a building and inventory wipe which keeps character levels by using the ServerCleanup.bat file in the gamedb folder to clean the current game database

Changelog:

TL;DR (Patch Highlights)
  • NEW FEATURE: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
  • NEW FEATURE: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
  • Added 8 new weapons and rebalanced all weapons so damage scales with level
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI for the first time after this patch!
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Thralls are now properly animated when working at crafting stations
  • EXPLOIT FIX: You can no longer build inside cliffs or mountains
  • EXPLOIT FIX: Buildings will never spawn outside the curse wall
  • EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused

Performance and Tech Fixes
  • Game install now grouped into .pak archives. 1st time loading speed from main menu into game should be improved by a factor of 3x
  • Game database is now backed up before upgrading the database as part of patching

Server Settings
  • Added a serversetting to modify how quickly thralls get converted (thrall crafting time multiplier)
  • Added a serversetting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
  • Added serversetting to modify NPC health also affects Thralls (NPC damage taken multiplier)
  • Added serversetting to modify the rate at which machines consume fuel (fuel burn time multiplier)
  • Added serversetting PlayerDamageTakenMultiplier

Text and Localization
  • Language choice should now save correctly
  • Added various localized text throughout the game

General Bug Fixes and Improvements
  • EXPLOIT FIX: You can no longer build inside cliffs or mountains
  • EXPLOIT FIX: Buildings will never spawn outside the curse wall
  • EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
  • Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
  • Server Message of the Day now displayed when a player logs on the server
  • The control tab will no longer revert to default values when clicking on other tabs
  • Unconverted thralls can no longer be put in the hotbar
  • Improved usability of the "exit to main menu" button
  • Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
  • Replaced the arrow on placeables like chairs and chests with a new visual arrow
  • Keybindings now have a "clear" button
  • Players no longer appear to be wearing armor after being looted while offline
  • When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
  • Large NPCs now push the player away when rotating
  • Clan members should no longer have their armor damaged if FriendlyFireDamageMultiplier is set to 0.0
  • Player no longer becomes stuck if sitting in a throne before/during server restart
  • Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
  • Encumbrance now properly calculates stamina cost to perform certain actions
  • Trophy heads can be placed on walls
  • Bracketed Torch now has a flame when placed out
  • Added 8 new weapons and rebalanced all weapons so damage scales with level

Balance and Gameplay Fixes
  • Equip animation no longer overrides knockdown
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Hyena fur armor requires Bone.
  • When last clan member leaves a clan, they take ownership of all clan buildings
  • Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
  • Harvesting cactus with bare hands now gives plant fiber and cochineal
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI first time after this patch!

Visual Improvements
  • Players now see name tags of clan members in green text
  • Cleaned up and aligned the settings GUI
  • Thralls are now properly animated when working at crafting stations
  • Name tags stay longer onscreen and have become easier to read

Known issues
  • We are aware that some NPCs do not respawn correctly if players build too close. This will be fixed in the next patch.
  • We are aware of a stamina usage exploit. The fix will be rolled out with the next patch
  • Due to packaging the install files into .pak archives there is a 15-20 min wait once the client is downloaded before you can launch the game as the files unpack. This will only be the case for this patch.
  • When removing buildings that have become abandoned, in rare cases it is not possible to build on the same spot. If you leave and rejoin the server it should be possible to build again.
  • On local play if you use dyes on an equipped armor piece you must re-equip it before the color change becomes visible